CSE User's Manual

California Simulation Engine

4.5 CONSTRUCTION

CONSTRUCTION constructs an object of class CONSTRUCTION that represents a light weight or massive ceiling, wall, floor, or mass assembly (mass assemblies cannot, obviously, be lightweight). Once defined, CONSTRUCTIONs can be referenced from SURFACEs (below). A defined CONSTRUCTION need not be referenced. Each CONSTRUCTION is optionally followed by LAYERs, which define the constituent LAYERs of the construction.

conName

Name of construction. Required for reference from SURFACE and DOOR objects, below.

UnitsLegal RangeDefaultRequiredVariability
63 charactersnoneYesconstant

conU=float

U-value for the construction (NOT including surface (air film) conductances; see SURFACE statements). If omitted, one or more LAYERs must immediately follow to specify the LAYERs that make up the construction. If specified, no LAYERs can follow.

UnitsLegal RangeDefaultRequiredVariability
Btuh/ft2-oFx \(>\) 0calculated from LAYERsif omitted, LAYERs must followconstant

endConstruction

Optional to indicates the end of the CONSTRUCTION. Alternatively, the end of the CONSTRUCTION definition can be indicated by “END” or by beginning another object If END or endConstruction is used, it should follow the construction’s LAYER subobjects, if any.

UnitsLegal RangeDefaultRequiredVariability
N/ANoconstant

Related Probes: